Thursday, February 2, 2012

Honda’s new Acura NSX supercar concept

Posted by Kelly Levinsohn in Automotive News, Autostyle, Concept car news, Super car news on 12 15th, 2011.Honda has officially confirmed that it will be showcasing its new NSX supercar concept at the upcoming Detroit Motor Show in January 2012. The next-generation Acura NSX supercar will be one of four all-new vehicles revealed by Honda next year. Some background on Acura – it’s Honda’s upmarket wing in America that came to Europe as a Honda. It’s still fondly remembered as one of the first supercars to add comfort and ease to its pursuit of outright speed with three-time Formula 1 champion Ayrton Senna involved in its development. An earlier NSX project was scratched during the financial storm of 2008 but Honda...

2013 Kia GT to produce coupe and wagon

There have been rumours circulating that Kia was planning to build a production version of its GT concept but a new report but a new report has indicated that the new model could also be available in a wagon and coupe variant. Citing anonymous sources, Inside Line reported that Kia is considering a series of GT-based vehicles rather than a single sedan or hatchback. The aim of this decision is likely to assist Kia in spreading out development costs while allowing the model to target a wider range of consumers. While no date has been confirmed for the launch dates of the coupe and wagon, the standard model could be available in 2013 Read More... $(document).ready(function(){ var first = 0; var speed = 700; var...

EA leaves Online Passes out of Syndicate

Electronic Arts' upcoming Syndicate won't include an Online Pass despite containing substantial online multiplayer content, the game's developer has revealed. Speaking to Eurogamer, executive producer Jeff Gamon explained that the title's multiplayer mode was given “equal billing” with the single-player campaign, rather than restricted access: “We want as little resistance or barriers to entry as possible.” While Online Passes are standard-issue for Electronic Arts-built games, the title's development occupies a grey area between internal and outsourced. While coding of the EA-owned IP was overseen by EA Partners, indie studio Starbreeze managed to convince the publisher to bend the rules, Gamon says, “because it didn't have competitive...

High Horse: Difficulty in games is broken

High Horse is a rotating opinion column in which GamesRadar editors and guest writers are invited to express their personal thoughts on games, the people who play them and the industry at large. When I was younger, game difficulty barely factored into my consciousness: I acknowledged that certain games were harder than others, but I didn’t complain about it. I beat my head against the last level of Ninja Gaiden II on the NES repeatedly until I won, and I cursed and stomped around my room, but it never occurred to me the state of affairs could be a problem with the game. Older gamers may sound like we’re calling newer gamers coddled when we talk about the old days, but I’m glad that games have gotten easier and offered more difficulty...

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