Friday, February 3, 2012

Audi Q1 under consideration

According to a recent report, Audi is considering additional variants based on the A1.
As one source told What Car, "You've seen how our SUVs have been getting smaller - Q7, Q5, Q3 - and the A1 platform could go in that direction, but nothing is planned for the near future."
The latter comment is interesting, but previous rumors have suggested the crossover could be launched anywhere from 2013 to 2016.
Regardless, the insider said an A1 Cabriolet is unlikely because it would be positioned to close to the A3 Cabriolet.

Source : http://www.worldcarfans.com

Ariel freedom day in 2012

Ariel jail term to expire in 2012 and he can sing the song 'deleting your tracks', the song Peterpan 'nothing lasts forever', and the song 'All about us'. So we wait for the freedom of Ariel in 2012.
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Final Fantasy XIII

Whether you loved or hated Final Fantasy XIII, anyone who cares about its sequel wants to know how it compares: is it better than FFXIII? How different is it? Well, Final Fantasy XIII-2 definitely improves upon XIII… in some ways.
As with XIII, your enjoyment of XIII-2 will greatly boil down to personal taste, but speaking generally, XIII-2 is markedly catered toward longtime Final Fantasy fans compared to its vastly divergent (and therefore highly divisive) predecessor. The return of the moogle is symbolic of this, but its classic tendencies are manifested throughout the game, most notably through its increased focus on exploration and discovery. These changes aren't without their tradeoffs, but if you're a longtime Final Fantasy fan, you will probably prefer XIII-2 over XIII.

The freedom of the Historia Crux


One of the best parts of the Historia Crux structure is that it allows the player to selectively go back to key moments in the game and replay them to see different outcomes. Once you've obtained the Gate Seal for a particular node on the map, you can "close" the gate, resetting the time to when you first stepped through it, so you can experience that portion of the story again, and as many times as you'd like. And since the story does contain branching decisions here and there, being able to reset individual story moments makes it easy to see all possibilities without actually having to replay the entire game multiple times.
You might have guessed where this is going. Yes, there are multiple endings to Final Fantasy XIII-2 (quite a few, in fact). But the genius bit is that since you don't have to play the game in a linear fashion, you can see many endings without ever having to start over from scratch. It’s like a Choose Your Own Adventure book in a way – if you get to one dead end, you can simply turn back the page to where the story branched off and keep going down a different path. Don't like the way a scene played out the first time? You can easily go back and play it again without any fuss or penalty. This system thoroughly respects the player's time by not wasting any of it.

Saving the world


Say you're in the city, exploring one of Academia's many flashy alleyways and suddenly you remember where you might have seen a particular flower that some NPC asked for in a side quest. You can pop back to the Crux in a jiffy, skip over to Bresha Ruins, grab the item and complete the quest, then teleport back and return to exactly where you left off in Academia. The save system is so fluid and flexible that you never need to worry about losing your progress at any point at all, and the freedom to jump across time and space so easily feels delightfully efficient.
Speaking of locations, we were nervous going into the sequel that many of the environments would be recycled from XIII, but XIII-2 features a surprisingly large array of new locales. And the places that are recycled don't feel like they've been thrown in lazily, since it makes sense story-wise that we'd have to revisit some old places, since it's still the same world after all. Many of the old locations have been totally transformed too, and the environments constantly play a silent part in telling the story through how they've changed in different time periods (and across alternate timelines).

Above: Watch us play through some of the game
In FFXIII-2, the timeline has mysteriously changed, and everyone believes that Lightning perished in that battle. Only Serah remembers the truth, but even she questions her own sanity in the face of what all her friends believe to be reality. Then a stranger suddenly enters her life, a young man named Noel who claims he's from the future and has met Lightning in another dimension outside of normal space-time. Both want to alter the timeline – Serah wants to bring her sister back, and Noel wants to save humanity from the ends times he's seen with his own eyes. With their fates in alignment, they set out to change history.
As with any Final Fantasy game, it's difficult to write meaningfully about the story without spoiling anything. Where XIII created a fascinating mythos that revolved around the struggle between humans and demigods and the opposition between civilization and untamed wilderness, XIII-2's story is much more character driven. Serah and Noel are both surprisingly interesting and dynamic characters once you get past their over-the-top character designs.
It's a good thing too, because you won't be seeing much of anyone else for any extended length of time – Serah and Noel are really the only two main protagonists in the game. It's a bit of a shame, because the Final Fantasy series has excelled at creating some of the greatest ensemble casts in gaming, and being stuck with the same two party members for the entire game will definitely bother some people. If you can put your expectations of a larger party aside though, the extra time getting to know Serah and Noel isn't wasted, and makes them more memorable characters than most of the cast of XIII.
 Above: The characters are less abundant, but arguably more likable
As you play through the story, one thing that's especially great about the "time gate" scenario is that it completely eliminates the break in reality that often comes from ignoring the narrative urgency of the main quest to explore and take on boatloads of sidequests. Because opening a time gate transports Serah and Noel to a specific moment in time, there's never a need for them to rush. Relax, explore, and when you're ready to take on the next big challenge, it'll be waiting for you, frozen in time until you hit play.


To battle!

If you're familiar with FFXIII, the core of the battle system in XIII-2 remains unchanged. While many traditional turn-based battle systems are all about micromanagement, the Paradigm system in XIII and XIII-2 puts the player in a high level, "big picture" role, if you will. Instead of selecting individual actions for each party member, you direct their actions all at once like an alpha dog issuing commands to the pack.
A Paradigm is a set of roles for the three party members that determines how each character functions in battle. Each role is extremely specific in what it can do – Medics can only provide healing and Commandos can only attack, nothing else. Each role also provides an added bonus to the entire team, like boosted defense for all allies when a Sentinel is in play.

Final Fantasy XIII-2 review

Whether you loved or hated the original, its sequel will surprise you

Words: Carolyn Gudmundson on January 30, 2012


So what about the story?

All this time travel relates directly to the story, which begins immediately after the final cutscene of FFXIII ends (and it goes without saying, but SPOILER ALERT FOR FFXIII). Fang and Vanille have summoned Ragnarok, creating a massive crystal pillar to keep Cocoon from crashing down. In the original ending, Lightning survived the near-cataclysmic event and was happily reunited with her sister Serah.

Above: Watch us play through some of the game In FFXIII-2, the timeline has mysteriously changed, and everyone believes that Lightning perished in that battle. Only Serah remembers the truth, but even she questions her own sanity in the face of what all her friends believe to be reality. Then a stranger suddenly enters her life, a young man named Noel who claims he's from the future and has met Lightning in another dimension outside of normal space-time. Both want to alter the timeline – Serah wants to bring her sister back, and Noel wants to save humanity from the ends times he's seen with his own eyes. With their fates in alignment, they set out to change history.
As with any Final Fantasy game, it's difficult to write meaningfully about the story without spoiling anything. Where XIII created a fascinating mythos that revolved around the struggle between humans and demigods and the opposition between civilization and untamed wilderness, XIII-2's story is much more character driven. Serah and Noel are both surprisingly interesting and dynamic characters once you get past their over-the-top character designs.
It's a good thing too, because you won't be seeing much of anyone else for any extended length of time – Serah and Noel are really the only two main protagonists in the game. It's a bit of a shame, because the Final Fantasy series has excelled at creating some of the greatest ensemble casts in gaming, and being stuck with the same two party members for the entire game will definitely bother some people. If you can put your expectations of a larger party aside though, the extra time getting to know Serah and Noel isn't wasted, and makes them more memorable characters than most of the cast of XIII.
Above: The characters are less abundant, but arguably more likable
As you play through the story, one thing that's especially great about the "time gate" scenario is that it completely eliminates the break in reality that often comes from ignoring the narrative urgency of the main quest to explore and take on boatloads of sidequests. Because opening a time gate transports Serah and Noel to a specific moment in time, there's never a need for them to rush. Relax, explore, and when you're ready to take on the next big challenge, it'll be waiting for you, frozen in time until you hit play.


To battle!

If you're familiar with FFXIII, the core of the battle system in XIII-2 remains unchanged. While many traditional turn-based battle systems are all about micromanagement, the Paradigm system in XIII and XIII-2 puts the player in a high level, "big picture" role, if you will. Instead of selecting individual actions for each party member, you direct their actions all at once like an alpha dog issuing commands to the pack.
A Paradigm is a set of roles for the three party members that determines how each character functions in battle. Each role is extremely specific in what it can do – Medics can only provide healing and Commandos can only attack, nothing else. Each role also provides an added bonus to the entire team, like boosted defense for all allies when a Sentinel is in play.


Above: Take a look at the battle system in action During battle you always have an active Paradigm in place, which you can change whenever you'd like by hitting L1/LB to bring up your Paradigm deck. Building a Paradigm deck with a variety of offensive and defensive Paradigms allows you to respond strategically to dynamic battle conditions. So you might go in guns blazing with a Commando-Ravager-Ravager set, then fall back to Commando-Ravager-Medic to heal as needed. Roles like Synergist (buffs allies with status enhancements) and Saboteur (debuffs the enemy with status ailments) come in particularly handy during long, brutal boss battles where you'll need every advantage you can conjure.
Most of the new "cinematic action" sequences occur during boss battles too, and these are really nothing more than quick time events. It's a feature that almost wouldn't be worth mentioning if it weren't so heavily touted in FFXIII-2's trailers – they're used fairly sparingly, kept brief, and are overall pretty unobtrusive. During particularly dramatic cutscenes, we definitely has a few moments where pulling off a flashy killing blow with a successful QTE definitely felt pretty cool (and we can imagine the opposite if we'd missed it at the end of a lengthy battle), but overall it's not a feature that's going to make or break anyone's enjoyment of the game.
One of the complaints about the battle system in FFXIII was that it "played itself," but this isn't exactly the case. When the difficulty ramps up, the battle system is a perfect mix of thoughtful strategy and quick reflexes. Directing your entire team's actions with the press of a button by shifting Paradigms on the fly still feels satisfying when everyone comes together to pull off a hard-won victory.
Above: Learning the combat system reveals the deep intricacies

The problem is, it's a system that's only as great as your opponent is. Too often in FFXIII-2, we played through lengthy stretches of the game where we just didn't feel challenged enough by the enemies. Often, we never had to shift Paradigms at all from our default offensive stance, and in those cases it does feel like the game is playing itself because very little action is needed from the player. The challenge is there if you seek out some of the tougher sidequests and go for better endings, but at times we definitely felt like the overall difficulty level was too low. Monsters definitely scale up in strength when you revisit earlier areas too, so it's a bit puzzling why they almost always didn't feel scaled up enough. Even total wimps should not think for one second about playing this game on the easy setting. Don't do it.
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Source : http://www.gamesradar.com

The Humble Bundle for Android now playing

The Humble crew launches its most “cross-platformiest” pay-what-you-want charity sale

Up to four games for Android, PC, Mac, and Linux are on offer in the latest Humble Bundle collection, which the charitable video game organization is calling its most “cross-platformiest bundle ever”.
Available now where fine Humble Bundles are sold (hint: its website), the Humble Bundle for Android stars 11 bit studios' reverse tower defense game, Anomaly: Warzone Earth; Hemisphere Games' amoeba adventure, Osmos; and Mobigame's cubic puzzle-platformer, Edge (and Edge Extended). Paying more than the average price, which is currently hovering around the $6 mark, will also unlock 2D Boy's mega-hit physics puzzler, World of Goo. 

Much like the non-Android friendly Humble Bundles that came before it, this humble package is available for whatever price you deem appropriate. Payments can then be split amongst the developers, Humble Bundle organizers, or the Electronic Frontier Foundation and Child's Play Charity. At time of print, total payments were closing in on $500,000, with Linux users paying the highest average at $8 and Mac buyers taking second place at $6.80.
The selection seems a bit sparse for a Humble Bundle promotion, but considering the sale is still on for another two weeks, expect even more “cross-platformery” games to be added to the list as the sale picks up.
Read More :

 Source : http://www.gamesradar.com

New bi-turbo tdi packs even more punch into Audi A6 and A7 sportback

The most potent Audi V6 TDI ever to enter production powers executive class Audi models to 62mph in a fraction over five seconds and returns up to 44.1mpg


  • Advanced new biturbo TDI engine heads diesel line-up in A6 Saloon, Avant, allroad quattro and A7 Sportback ranges – OTR prices from £43,810
  • Available now in A6 Saloon and Avant and A7 Sportback, and later in 2012 in A6 allroad – first deliveries in spring
  • 313PS from 3,900-4,500rpm, 650Nm from 1,450 to 2,800rpm
  • A6 Saloon 3.0 BiTDI quattro – 0-62mph in 5.1 seconds, governed 155mph top speed, combined MPG 44.1, CO2 169g/km
  • Sound actuator in exhaust system accompanies remarkable performance with sports car exhaust note
Knockout punch in a velvet glove comes courtesy of a formidable new 313PS Audi Biturbo TDI engine, which is now available for A6 Saloon and Avant and A7 Sportback models. The new twin-turbo V6 is notable not only for being the most powerful six-cylinder diesel engine ever offered by the Vorsprung durch Technik brand, but also the sweetest-sounding. Available now in A6 models priced from £43,810 OTR, and from £51,645 OTR in the A7 Sportback, it combines trademark Audi TDI refinement with an exhaust-mounted sound actuator that enables it to deliver its mighty 650Nm output to the tune of a distinctly sporting soundtrack.
Slotting in above the single-turbo 204PS and 245PS versions of the 3.0 TDI that already feature in the A6 and A7 Sportback ranges, the latest V6 has a two-stage turbocharger group that delivers a maximum boost pressure of up to 3.2 bar, helping the A6 3.0 BiTDI quattro Saloon to lunge at the horizon and pass the 62mph marker in as little as 5.1 seconds, and the A6 Avant and A7 Sportback to do the same in just 5.3 seconds. An electronically limited top speed of 155mph is common to all versions.
Like the existing TDI engines, the new star performer is backed up by technologies from the Audi modular efficiency platform, including start-stop and recuperation systems and the innovative thermal management system that quickly brings the coolant and oil up to their operating temperatures. With their help, combined economy in A6 and A7 Sportback models is on an equal footing at 44.1mpg – an impressive figure given the high outputs and low acceleration times involved.

Sound actuator

Thanks to an innovative actuator in the auxiliary channel of the exhaust system, the BiTDI A6 and A7 Sportback models don’t sound like they should be capable of such level-headed economy figures. The actuator system essentially consists of a speaker which imposes a defined oscillation pattern on the exhaust flow and transforms the typical TDI exhaust note into a more sonorous roar that is closer to the output of a high-performance petrol engine.
Without exception, power is transmitted from the BiTDI engine via an eight-speed tiptronic transmission to the latest generation quattro all-wheel-drive system, which features a self-locking centre differential and torque vectoring for optimum traction and stability. A sport differential which distributes power in continuously variable proportions between the rear wheels is available from the options list to sharpen and quicken response even further.
The mighty new BiTDI engine is available in conjunction with SE and S line specification in the A6 Saloon, A6 Avant and A7 Sportback. The forthcoming A6 allroad quattro, due to open for order in February, will also offer this exceptional unit.
Stand-out features common to all these models include satellite navigation linked to a 6.5-inch retractable colour monitor, Milano leather upholstery, the Audi drive select adaptive dynamics system controlling throttle response, transmission shift points and steering feel, the Audi parking system plus, light and rain sensors, cruise control and keyless go push-button engine ignition.

Source : http://www.audi.co.uk

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